Tournament Rules & Regulations
- All games will consist of two 20 minute halves.
- All games will be running clock unless game is within 15 points in the final two minutes of the game. No first half stoppage.
- Overtime periods will be 2 minute stopped clock for the first overtime period. Subsequent overtime periods will be 1 minute stopped clock and will continue for as many as necessary. 1 timeout per team in first overtime, no timeouts in remaining overtimes.
- Teams are in bonus at 8 team fouls and will shoot 1 & 1’s for the remainder of the half and subsequent overtimes. There is no double bonus.
- Individual players foul out if they receive 5 personal fouls
- Teams that have a player foul out and only have 5 players, can keep the player in the game or choose to play with 4 players. Choosing to keep the player in the game will result in an immediate technical foul, and each subsequent foul on that player will also be a technical foul. The decision to keep the player in the game or remove him must be made at the time of the 5th personal foul and cannot be changed later in the game.
- Players who receive two flagrant fouls will be ejected from the game.
- Each team receives three full timeouts per game and one timeout for the first overtime period.
- Unused timeouts do not carry into overtime periods.
- The home team is responsible for providing the game ball.
- All boys’ divisions 4th Grade (10U) and up will use the full size 29.5 regulation ball as the default. All boys’ divisions 3rd Grade (9u) and below, the default ball is 28.5. All girls divisions will use the regulation 28.5 ball.
- The home team must wear light colored uniform tops and the away team must wear dark colored uniform tops.
- Only one coach can stand at a time per team and must stay in the designated coaching box.
- You must have at least 4 players at the start of the game or that team will forfeit the game.
- Only the head coach and the team captain may address the referees. Assistant coaches may not talk to the referees at any time. Any comments or concerns must be brought to the head coach and then he/she may professionally address the referee.
- Coaches may only address the scorekeeper to inquire about timeout and foul situations. Any issues or discrepancies with the score, clock, etc. must be brought to the referees by the head coach.
- Game officials have the authority to eject players, coaches and spectators for poor sportsmanship at their discretion. All ejections are reviewed by the head referee and tournament director.
- The game is not officially over until both teams and their respective coaches have left the court and their benches. Players, coaches and spectators are responsible for their post-game actions.
- Coaches are responsible for controlling team spectators and fans. Referees and tournament officials have the authority to ask a player, fan, or coach to leave for unsportsmanlike conduct. Teams can receive technical fouls for the actions of their coaches, players and spectators.
- If a coach, player, or spectator is ejected from the game, they will also be suspended from the next game. The tournament director, head referee, and Top Gun staff will review all ejections to evaluate proper disciplinary action. This may result in a longer, or shorter suspension. The suspended coach, player or spectator may not be allowed on the property for the game(s) in which they are suspended.
- All coaches must check-in at the designated location and receive a wristband to sit on the bench. Only two coaches are allowed per team. A program director may take the place of an assistant coach with prior approval.
- All teams must be certified one hour prior to their first game.
- All players must be on the roster at the team certification before their first game. Players cannot be added after certification. If a player is going to miss the team’s first game, he still must be listed on the roster and certified with the proper paperwork.
- Teams must register their teams to IndiHoops.com 48 hours prior to their first game. If a player is seeking an age exception, a hard copy birth certificate must be present. To receive an age exception, a player must be a year younger than the division age as of September 1st.
- No player that is in 9th grade or above is eligible to play in 14u divisions regardless of age.
- A player must play in at least one game in pool play to be eligible to play with a team in the playoff / bracket round of the tournament. No players can be added to a team, even if they are on the original roster, if they do not play in any pool play.
- If a team does not follow the certification process they may be removed from the tournament without a refund.
- All teams are required to have a copy of each player’s birth certificate as well as a photo ID with them for all games. If a challenge is filed, they will be required to provide the copies of both the birth certificate and ID to clear the player for play.
- If proper documentation is not obtained before the game, the player in question will not be allowed to participate until he is cleared (with both the ID and birth certificate) by the Top Gun Staff.
- Players are not allowed to play for multiple teams at the same age level in the same division. Players may play for multiple teams as long as they are not in the same division at the same age level. Coaches who wish to have players play for multiple teams must clear the player 48 hours prior to the tournament by emailing: email@example.com
(Ex. A player may play for a team in the 12u Gold Division and for a team in the 12u Silver Division. A player may also play for a team in the 13u Silver Division and the 12u Gold Division (provided the player meets the age requirements). A player may not play for two different teams that are both in the 12u Silver Division.)
*Abuse of this rule may result in player disqualification, forfeits, playoff disqualification, or suspension/expulsion from the tournament.
- An opposing head coach can submit a challenge of a player’s grade, or age exception,
with a $50.00 deposit, within ten minutes from the end of the game in question.
- If a coach wins a challenge, their deposit will be returned. If a coach loses the challenge, Top Gun will keep their deposit.
- Challenges coming from any party other than a head coach will not be taken into consideration.
Bracket Seeding/Tie Breakers:
- In the event of a two-way tie in pool play, the tie will be determined by the head-to-head outcome between the teams.
- In the event of a three-way tie, the tie will be determined by point differential with a maximum +/- of 15 points in any one game.
- If point differential does not break the tie between all of the teams involved, the tie between the teams will be determined by least points allowed.
- For any game that results in a forfeit, the score will be 15 – 0. The winning team receives a +15 and the losing team receives a -15.
- All other rules, not specifically mentioned herein, will be in accordance with CIF high school basketball rules.